The character absolutely destroys any 1v1 in the middle of the game (with the exception of Brood), if you are trained enough for him. The first 15 minutes you are completely incapable of your team, so it will be difficult for you to catch up. In addition, one should not take him for these random 5man-groups and push him off the trains. But if they get close to you, you won’t play well with them. His hardest targets are those who can get close to you – Slark, PA, Specter and hero-based illusions like CK and PL. As soon as you get lvl6 – it becomes 2vs1. An Arc Warden with these elements can only properly tune in to grow to the next basic elements that allow him to actually fight. Development of the hero’s abilities:Įxtremely item depends upon getting Aquila boots, you buy Midas. It gets difficult when you stop getting normal experience and start lagging behind other players then it really gets difficult. Micro-controlling him and using his abilities is actually not very difficult. It’s lighter than Meepo, but harder than Invoker. (For example, you are in the jungle, finish off the smallest creatures first, set the flow from the storm to the largest animals)Īrc Warden is not an easy hero to master. Whenever you urge him to try to take advantage of his mana to the fullest possible. He has the same characteristics as your hero. If the players are acting stupid, you can stack them next to TP in a place on the tree, players teleport to it sometimes.Ħ character from spare places, you cannot use consumables on it. SPARK WRAITH – Similar to techies mines use them carefully because they cost a lot of your mana. Imposes an effect on you, neutrals and members of your group with an attack speed (Tower ignores avoidance from creep). MAGNETIC FIELD – provides complete physical waving for everyone inside the dome. Test it on lvl 2 to chase the enemy character in the alley.
He is a very tight-lipped character who desperately needs his position to be occupied by him.Bad for a few characters, as Broodmother (his N 1 enemy) will immediately switch lanes.At the beginning, the attacks stop him in the growth of progress.In the end, the danger to the vile characters in the match.It is very good and effective on the lane if there are no attempts from enemy characters.Aggressive is good at disorienting the peak of the enemy lineup.A strong line-up character who is very aggressive in advancing his line.