It reminds me of the saying that, "If you can't find the book that you want to read, write that book." Maybe we should all get together and make the game we want to play. It doesn't even have to be 3-D just realistic. It would look a little like a Google satellite image. Moderator: RCT-World Team: 125 Themen: 868 Beitrge. Objekte, Co-Produktionen oder einfach nur Klatsch & Tratsch. I want a game that looks amazing in the graphics department. Alles rund um Rollercoaster Tycoon 3 (RCT 3). Every time I hear that something new is being made, I think, "This has to be the one." It's not.
I thought that by now someone would have figured out that realism would be a great selling point for these kinds of games. Even the RCT copycats coming out in the near future are not getting it right. Duke Nukem 3D: 20th Anniversary World Tour image.
I spent so much time playing it.īut it's still not realistic enough. gamers and download free games, browse our blog and forums, or try the luck in our free giveaways. I was very disappointed with Sim Theme Park, but a lot happier with Roller Coaster Tycoon. For me, not so.īefore any of these theme park designer games came out, I envisioned my own theme park designer game, loosely influenced by Sim City. Maybe developers see the amusement/theme park as strictly carnival-like and the more outlandish it looks the better we'll like it.
I can't tell you what goes into those graphics time or money-wise, but I always wonder why us guys who just want to build realistic amusement parks are left with something that looks like it belongs on Saturday morning tv when there is clearly so much more out there in the gaming world. I see trailers and commercials for other elaborate games and the graphics are sometimes so real it's stunning. I'm not a gamer (at all) but I wish I could tack the hours I spent on RCT back onto my life. I always longed for simple stalls with changeable signs and appropriate themes, restaurants and buildings peeps could actually walk into and know what they were doing there, and coaster stations that didn't take a lifetime to build. The food and retail vendor stalls are so hokey as well. But themed rides or rides of their own invention are so ridiculously cartoony and out of scale. Larger thrill rides like Swat, Jump, and Shot Towers seem to copy the original pretty well. Choose one of the forums to begin participating with other Ultimate Rollercoaster members. RCT did an ok job with basic flats like Tilt a Whirl and Scrambler. Message boards for the discussion of topics and issues related to theme parks, roller coasters and other interests. One thing I have never understood is why the artists and developers of these games don't do a better job of making buildings and attractions look more like the real thing,or something that you would actually see? Would that take it to an uninteresting level?